A hostile Scorch cell has fortified the eastern basin. Establish a flux economy, destroy all three command links to unlock the command core's hull, then eliminate the core.
Balanced enemy response · 10:00 rapid-clear target · lose 6 units or fewer.
Original game. No Command & Conquer names, characters, art, audio, or game data are used.Keyboard, mouse, and touch controls for the battlefield.
Select a unit or building. Drag to select multiple units.
Move to terrain or attack an enemy beneath the cursor.
Pan the camera. You can also push the pointer against a screen edge.
Cycle through living friendly combat units in a consistent order, selecting and centering one unit at a time.
Cycle through friendly facilities, including those under construction, selecting and centering each one.
Cycle through visible hostile contacts without changing your friendly selection. Press C, then A, then Enter or Space to attack the announced contact exactly.
Zoom the tactical camera in or out.
Arm Attack or Move, then choose a battlefield target. S orders selected units to Hold position immediately.
With keyboard targeting armed, confirm the reticle at the center of the battlefield view. This also places buildings and rally points; orbital strikes require a visible view-center target.
A stationary Striker braces after 1.25 seconds, gaining range and damage against armor and structures until it moves.
Arm Patrol, then choose the destination. Units travel between their current position and that point while engaging threats.
Return damaged units for repair after six safe seconds. The Core services two units; each compatible producer services one.
With the battlefield focused, press a number to recall its control group, Shift+number to add it, or press it twice to center. Press Ctrl/Cmd plus a number to assign a group from anywhere. On touch, use Army to select all combat units.
Queue movement, attack-move, or attack orders into a multi-step route.
Focus the battlefield before using P, A, B, C, M, R, S, F, U, or 1–5. P pauses or resumes the simulation.
Select a Barracks or Factory to inspect its queue. Use Cancel to remove the active item and recover 75% of its cost.
Select a production facility to set a rally point, or cancel an unfinished structure to recover part of its cost.
Select a damaged completed structure and toggle Repair. Repairs consume flux and slow during a brownout.
When a wave target is identified, spend 160 flux to give that facility a temporary 260-point shield.
The enemy Reactor, Barracks, and Foundry each sustain 300 shield points. While any link survives, the command core's hull is locked; destroy all three links to expose it.
Decommission an idle completed structure to recover flux and free its build space. Recently damaged or busy facilities cannot be salvaged.
On compact displays, open the tactical radar from the top bar and tap it to reposition the camera.
On a phone or tablet: tap units to select them, or use Army to select all combat units. Tap Move, Attack, or Patrol, then tap the destination or enemy. Control groups and queued Shift-orders require a keyboard.
The hostile command network has collapsed.